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Mercy healing persecond
Mercy healing persecond








mercy healing persecond

Missed shots also reduces heal per clip by 10% so we can say that hps with accuracy included is 83.2 hps x 0.1 x shots missed per clip on average). We will use 83.2 hps here because we are comparing hps over an infinite time vs healers. In game this is how a player who is being healed by here will perceive it mostly, as the reload is a significant downtime in the heat of the moment, also her heal is given in bursts of 75 which gives different properties and uses than a flat hps. This is because her heal is delivered more as 750 h over 7.52 s (or 99.75 hps for 7.52 s) with a 1.5 s cooldown. On top of that it really only can be used to compare to other healers over time where t ->. This stat only reflects healing over a time where t -> infinity.

MERCY HEALING PERSECOND FULL

If we count the reload into average hps, it calculates into (1.5 + 7.52 =) 9.02 seconds for firing a full clip and reload, divided from 750 (total healing in clip) to become 83.2 hps. If the reload is counted, then it becomes complicated. So from this her straight healing per second 99.75 hps. Also Soldier is not included in this and this is perfect world scenario, ie: Friction is neglible.ĪNA: Health gained per shot is 75, at a rate of fire of 1.33 shots/seconds.

mercy healing persecond

They are also only meant to represent healing on a single target as Lucio (and Ana to a much lesser, extent) can heal multiple targets at a time. For the sake of simplicity the following calculations are using stats from here excluding Mercy's hps which is based from the PTR stat. So because more discussion is always good, lets compare the healing per second of each support.










Mercy healing persecond